Which is repeating the work a team already did to get Blade Runner running in ScummVM. They're reverse-engineering and rebuilding it all whole thing themselves. Development has been a real effort without Nightdive having access to any of the original source code, assets, or development tools. The launch has gone from being due in 2020 to "TBD", Eurogamer say. "It's more of a work in progress," Nightdive CEO Stephen Kick told told Eurogamer in an interview, "as opposed to, this is what the final version's gonna look like." They'll probably drop it from 60fps to 30 then whack on some grit.
Nightdive admit it wasn't the greatest video, but that's all we've seen so far. I'd rather have the original than a messy upscaling. It wipes out some of the original's detail, and the high framerate looks odd - especially with the ghostly trail on fast-moving parts. To see this content please enable targeting cookies.
#BLADE RUNNER GAME UPDATE#
Especially when the first bit Nightdive that showed, an update version of the opening cutscene, looked worse than the original. I still don't see why they're putting this much effort into it when a perfectly fine version is available on GOG, running in ScummVM.
Turns out, reverse-engineering a game to rebuild it in a whole new engine without access to the original assets is a bit of work.
Nightdive's remaster of Westwood's great Blade Runner adventure game will not launch this year after all.