A big emphasis on new headgear as well, with a few rare secret headgears for you to find on enemies!
Fallout 4 raider mod update#
This eventually spun into a large community resource driven project, full of contributions! This is now not only a mini compat update with balance fixes, but now an entire full on feature and content filled addendum! (Still requires the original assets seperately.) While doing that, I merged the Restored Content records into it as well while removing the hard AE requirement, so you get the restored content integrated seamlessly with just one plugin, mine. However, because it edited so many vanilla records, and had some consistency errors with the latest AWKCR, I just took it upon myself to clean it up. While we all wait for the huge Raider Overhaul OFFICIAL update to come, I decided I wanted to still be able to use the old/current version with a modern clean load order. Newermind43 for Raider Power Armor Evolution (not on Nexus anymore) Jet4571 for fixing up the cut Trapper Diving SuitĭatDirtyDawg and Adarsops for the sick thumbnail backgrounds Xerophthalmia for everything S.P.E.C.I.A.L. LolZukka for their Flecktern Army Helmet texture TrickyVein for the Hobby Horse (also their Chainsaw and Buzz Axe are in OG RO)įelixTheCrazy for their Standalone Hunting Hood Zorkaz for their Blowtorch and Mirelurk Gauntlet The6thMessenger for their Salvaged Sentry Bot Weapons (both the updated Minigun and the old Missile Launcher) Jimhsu for Detailed Deathclaw's normal & specular maps- used on Goldfish, and potentially Drugged Deathclaws later HelperRachel for letting me use her Deathclaw diffuse maps as a base for making Goldfish's texture
M150 for the Flamethrower Rifle, Mini Minigun, More Shishkebab, T51 Nuka Jetpack, and Half Gas Masks The original Raider Overhaul team of course, as that's still requiredĮlgoes for his Shivs, and his Pipe Shotgun
Fallout 4 raider mod mod#
Fallout 4 raider mod mods#